P5
P5
Budget and Production Schedule
Above is two things that are to do with the budget and production schedule, the top two things is when each stage of the game making process will happen and a little bit of detail in to what happens. The process will start on 25th September 2018 and the game will then be released on 3rd April 2019.
The budget table is how much it will cost for each section in the process and how long that process will take and at the bottom is the overall cost for how much it will cost to do that section. I believe that the game design and the prototyping are the most important stages of the process so I had them last the longest. A usual indie game costs around £50,000 to produce and then sell but my indie game would only cost £33,400 to create and that is around £17,000 cheaper than a usual indie game and that might be because it is quite a simple game. I could have maybe had some of the stages last longer so it would not have been rushed but I was not aiming for a 10/10 rating for my game.
Above is three things that are important to the game and they each have a big impact on how the game ends up but release date not as much. The Q&A allows me to find out what people think of the game already and what they think about things like the name, the genre and other things. They can ask questions that don't give spoilers on the game but I would need to know if I needed to change anything based on their questions and then I could make the game better for my target audience. The Q&A helps a lot in finding out what the players want. The Q&A will be from 1st March 2019
The contingency plan is a big part after the game has been released which is between the 3rd and 5th of April, for the contingency plan I will allow players to play the game for two weeks after release and during that time they can give feedback on the game and say whether there is any bugs in the game and how many there are and how they think we should fix them and make the game better. After getting feedback the production team can alter the game to meet the audiences expectations and then we can take the servers for the game down so we can make the changes and then send it back out. The player can then play it again for another two weeks where they can again give feedback and if any changes need to be made then the production team will again alter it to make the game better for the audience. The contingency plan section allows me to make the game better for the players and keep them satisfied with a game that they can enjoy whilst playing.
The release date is important because it has to stay at that date because if you change the release date then the people who would want to play it would get angry at you and you would not have a lot of support from the audience.
Other things that are important that I will use that are not on the graph are things like an alpha and beta version of the game. The alpha version of the game is created to allow people internally to test the game and after the testing team or anyone really has played the game for a bit they can give feedback on the game and then the production team can then be sent to go and fix the improvements that the people who played it internally suggested. The beta version is created after the alpha version and this time it is released to the public but maybe only for some people who maybe pre-ordered the game or who have played previous games of theirs and it is only released for a certain amount of time and it again allows the production team to get feedback on the game to which they can improve on but this time the feedback would come in externally.
P5 Treatment Powerpoint
I think people will play this game because it looks fun and challenging to play. It also allows players to dodge by jumping onto each of the platforms to avoid and surprise attack the skeletons.
Above is my treatment powerpoint for my game Skeletonia.
Production Process
Above is the process for what will happen in the making of my game.
Legal and Ethical
Jobs
Concept - It will include a team of writers, artists and designers to make the look of the game and write out the storyline with storyboards added. The artists will make a first draft of the characters visuals which will later be changed in the character design section. They will also create a first draft of levels and the environment which will be altered later on in the process. I made the first draft of my characters in this stage and the levels.
Game Design - The designers will work with programmers to make the overall look for the game and this will include what the levels look like. I will get the designers to develop my ideas of levels from the concept stage a bit more but not too much as it can be developed more in the environment design stage.
Prototyping - The programmer will then make a prototype using the ideas from concept and the design that they previously did with the designers. After the prototype is made I will get the programmers to test the prototype and see if things work or not.
Programming - After the prototype I will get the programmers to design the codes for the game and after they have tested the prototype again they will fix any issues in the coding if there is any and there is a high chance there will be considering they are only making a prototype for my game Skeletonia.
Character Design - Artists will then design the characters final look by adding on to the drawings from the concept stage and they will do all the clothing they wear, what they look like and how they move. Alongside the artists the writers will start to write what the character is like, their background (where they come from and what has happened in their life) and also their skills. I would probably get someone who is better than art to make my characters look better and also the characters because mine aren't that detailed.
Environment Design - Using what was done in the concept stage of the process the artists and designers will start to create the environment for the game which is the background and they will do that with the levels and each background for each city. I would probably get someone who is better than art to make my levels and background look better and also the characters because mine aren't that detailed.
Sound Design - Actors would be hired to voice the characters and they would be recorded by the sound recordist so the audio can be uploaded and then implemented in to the game. Foley artists will then be hired to record sounds for sound effects and an example for a sound effect for my game will be the sword hitting a shield. I will more than likely do this myself for my game as I would know exactly what sound I want.
User Interface - The programmers will create the coding for the method of interacting for the player and the interfaces. This kind of things include the menus, the map and also the controller or mouse& keyboard interaction. Also for my game something would have to be done for a phone as my game is on android and IOS.
Quality Assurance - The programmers will create an alpha version and then the alpha version will be tested and then the programmers will then receive feedback on it. I'll probably make an alpha version but not a beta version. When I have created the alpha version I will give it to some gamers to play and test the game and after they have played it for a bit probably a week I will ask for feedback on the game and then I will hand the feedback over to the programmers so they can improve the game.
Development - A marketing team will be hired to promote and advertise the game through things like posters and trailers but mainly trailers. I will hire some people who can make a good poster and someone that can compose and edit a good trailer and then I will advertise these two thing on youtube and in shops that sell games like 'Game' and 'CeX'.

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